Assuming the player actually moves the same Zoombini to each of the two bridges (where the first bridge was wrong and the second bridge is the correct one), the player is guaranteed five Zoombinis to the other side. If all the pegs come loose, the bridges will collapse onto the faces and the Zoombinis who did not make it to the other side will be stranded, unable to cross between the cliffs. As a result, a peg will spring loose and drop down the cliff. If the wrong bridge is selected, the face embedded in the cliff will have an allergic reaction and the Zoombini will be sent tumbling or flying back to the other side. The Zoombinis can only cross one of the bridges according to their characteristics. Allergic Cliffs:There are two bridges hanging over a cliff supported by six wooden pegs. The puzzles encountered in the game are as follows: A total of 16 may be built, as there are four legs and four levels.
The first time a leg is completed perfectly at a certain level of difficulty, a new building, dedicated to those who successfully completed that leg, appears in Zoombiniville. The levels of difficulty applied to each puzzle are "not so easy," "oh, so hard," "very hard," and "very, very hard." Once three entire parties of 16 Zoombinis have passed through one leg of the journey, the puzzles between those resting camps increase one level in difficulty and cannot be reverted.
ZOOMBINIS GAME IPAD FULL
A full party of 16 must be present at a checkpoint to continue, but a party that has lost some members may continue through its leg to the next rest area. Those that do not make it through a puzzle are sent back to the previous rest checkpoint. If the player makes a mistake while completing a puzzle, then either the Zoombini involved is then lost or not all Zoombinis may be able to pass through. For example, sending Zoombinis with green noses down the first path and ones with differently coloured noses down the second. These puzzles vary in play, but usually involve determining and then following rules regarding the characteristics of the Zoombinis. There are four legs of the journey, but the player can choose between the second or third of these legs and only needs to pass through three to finish. The party of Zoombinis then must pass through one "leg" of three puzzles before arriving at a resting place. This name remains with them for the entire game. Each Zoombini has a name randomly chosen by the computer from its list of several thousand, though it can be swapped before its creation. Each Zoombini has a different combination of each of these characteristics and only two Zoombinis can be exactly the same (making the total number of possible Zoombinis as 1250, twice the number the player needs to rescue).
ZOOMBINIS GAME IPAD SOFTWARE
Since The Learning Company purchased Brøderbund Software in 1998 they have created two more games (sequels to the original) known as "Zoombinis: Mountain Rescue" and "Zoombinis: Island Odyssey", both with different storylines.Īt the start of each game the player has the ability to choose a party of 16 Zoombinis by selecting from five different types of eyes, noses, hair and feet.
To complete the game, the player must transport 625 Zoombinis in groups of 16 through a total of 12 puzzles to Zoombiniville.
The Zoombinis naively trust the Bloats, who soon take over the island and enslave the Zoombinis,so The Zoombinis devise an escape route and set sail on a boat to find a new homeland (later called "Zoombiniville"). One day their lives are interrupted by an evil race known as the Bloats, who offer to expand their businesses and improve their quality of life. As explained in its introduction, the Zoombinis are the peaceful and successful inhabitants of an island called Zoombini Isle (or Zoombini Island).
ZOOMBINIS GAME IPAD SERIES
The original storyline of the series begins with the first game, "Zoombinis: Logical Journey" (originally called "Logical Journey of the Zoombinis" when released by Brøderbund). Zoombinis are the main characters in a line of educational software created by. Infobox VG| title = The Logical Journey of the Zoombinis